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Channel: THATCamp Florida 2012 » Session Proposal
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Mobile Tech at Interpretive Sites

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GPTrex Adventures: Founders Quest

Founders Quest

Mobile is a hot topic and I’m particularly interested in ways in which mobile tech can be used to engage audiences in community and cultural sites. It looks like we’ll have both content experts, informal educators, and mobile tech solutions represented (e.g. GPTrexNextExitHistory, etc.), so this could be a great discussion.

It’s easy to connect digital content or “next steps” via QR codes, Google Earth, and such. How do we take the next step to use this great mobile tech to get folks to actually interact with the resource(s) in front of them? How do we extend this experience beyond the itty bitty smartphone screen? How do we attract and engage folks in learning? How do we give them more to explore?

I have seen a lot of success with using games to engage learners (e.g. UNC Chapel Hill’s Games4Learning program). I would love to hear how others approach this challenge.


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